Un club de jeu de rôle à Bruxelles - Locaux disponibles 24h/24, 7j/7 - Six salles non-fumeurs - Avec le soutien de la COCOF et de la Commune d'Anderlecht |
Bienvenue chez les Saigneurs du Chaos Pensez à remplir les frigos pour les suivants. On aime tous les boissons fraîches Pensez à sortir les poubelles. Blanches et bleues le lundi soir, blanches et jaunes le jeudi soir. Après 22h, fermez les fenêtres et faites attention au bruit, sous peine d'invoquer un voisin en colère niveau 35. Pas le temps ou l'envie de laver vos couverts et assiettes ? Mettez les dans le lave-vaisselle ! Rappel : Le local de la cave appartient à Alpa et est strictement non fumeur. Parler de jeu de rôle en se lissant la moustache et en se faisant des taches de sauce ? Les Spaghettis du MJ, c'est tous les mois L'ordinateur est votre ami. Souriez, citoyen. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn "Personne n'a sorti les poubelles de la cour, l'odeur est infecte et remonte jusqu'au premier. Faites tous un jet de santé mentale." Tu veux nous aider à nous faire connaître ? Tu peux utiliser nos signatures dans les autres forums de jeux Écraser ses ennemis, les voir mourir devant soi et entendre les lamentations de leurs femmes. For the night is dark and full of terror. C'est plus fort que toi. Dès qu'un mec se mouche, il faut que tu gardes la morve. Pensez à remplir le frigo de potions avant d'aller combattre le mal. Ça soigne mieux quand c'est frais. Ne fais pas attention à l'aspect rudimentaire de cette maquette, je n'ai pas eu le temps de la faire à l’échelle ni de la peindre. Je suis très désappointé ! Tu as une grosse voiture et du temps ? On veut bien un coup de main pour faire les courses du club de temps en temps Some men just want to watch the world burn J'adore qu'un plan se déroule sans accroc. C'est à une demi-heure d'ici. J'y suis dans dix minutes. Les dieux n’aiment pas qu’on ne travaille pas beaucoup. Les inactifs risquent toujours de se mettre à réfléchir. Je suis désolé Dave. Je crains de ne pas pouvoir faire ça. Chaussette ! J'adore l'odeur du napalm au petit matin. J'ai dégusté son foie avec des fèves au beurre... et un excellent chianti. *scrontch scrontch* C'qui est embêtant dans les oiseaux c'est le bec. *scrontch scrontch* Il ne fallait que cinq centièmes de secondes à X-OR pour se retrouver dans son scaphandre de combat. J'aime ces petits moments de calme avant la tempête. Ça ne compte quand-même que pour un ! T'endors pas, c'est l'heure de mourir. Hulk... Smash. Leeeerooooooooooooooooy Jeeeenkiiins ! Ni ! Mr Bond, vous avez la fâcheuse habitude de survivre For the Watch... I am the one who knocks. Décidément les temps, comme les œufs sont durs. Pour survivre à la guerre, il faut devenir la guerre The cake is a lie Il ne sait pas se servir des trois coquillages... T'as pas une gueule de porte-bonheur. I lost my marbles. Si seulement les kobolds pouvaient venir et t'emporter... Immédiatement. Il me faut la consolation des ombres et l'obscurité de la nuit. Ecoutez, ça devient ridicule. Si on se met à discuter des problèmes, on ne fera jamais rien. FUS RO DAH ! Donjons et Dragons ... La grande aventure ... Par-delà la raison ... D'étranges créatures ... BREAKING NEWS : On a aperçu Thierry avec un ordinateur. |
| | [Accueil][D&D5e] Curse of Stradh (English) | |
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+4Michel filwinn Toff mister23 8 participants | |
Auteur | Message |
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mister23 Beau parleur
Nombre de messages : 288 Age : 41 Date d'inscription : 12/01/2016
| | | | BiBiTheKid Beau parleur
Nombre de messages : 273 Age : 33 Localisation : Woluwé Saint Pierre BXL Date d'inscription : 19/07/2015
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Mer 13 Avr 2016 - 16:43 | |
| i'm very interested too if there is one place for me again. thanks ! what is the next date to play ? | |
| | | JeudiMaster Membre du CA
Nombre de messages : 3007 Date d'inscription : 08/10/2014
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Mer 13 Avr 2016 - 16:57 | |
| Tyria, half-orc female : Barbarian (of course !).
Dernière édition par JeudiMaster le Ven 15 Avr 2016 - 23:59, édité 1 fois | |
| | | mister23 Beau parleur
Nombre de messages : 288 Age : 41 Date d'inscription : 12/01/2016
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Mer 13 Avr 2016 - 17:30 | |
| - BiBiTheKid a écrit:
- i'm very interested too if there is one place for me again. thanks ! what is the next date to play ?
R: with the fall of our halfdragon paladin, there's one spot open Bibi... The game will be on the 4th of may... | |
| | | Lagaffe212 Beau parleur
Nombre de messages : 341 Date d'inscription : 19/03/2016
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Mer 13 Avr 2016 - 17:43 | |
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| | | Lagaffe212 Beau parleur
Nombre de messages : 341 Date d'inscription : 19/03/2016
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Ven 15 Avr 2016 - 0:59 | |
| Well, I'll stick with a Paladin of Kelemvor, turning warlock quite quickly probably - filwinn a écrit:
- if someone wants to take the noble background, i can be your spiritual advisor :-) (probably picking acolyte,hermit or scholar as my bg, to fit the whole rasputin theme). Background wise does the story assume we wander in from the Forgotten Realms or that we are natives from Ravenloft ? Also I kinda understood it's Barovia only atm, so I guess other locales from the Ravenloft setting are out (background wise)?
I'll probably pick a Noble background, so if you want, you could also be some kind of Monk of Kelemvor, and have been following me in my quest. That ended somehow in this goulag. More info soon. I'm polishing the character Also, 4th is booked in my agenda At what time will the game starts?
- Fluff
Leopold is an illegitimate child of her Ladyship of Longsaddle. To avoid the scandal and dishonour, his mother travelled a few years when she understood that her little misconduct would not be without consequences. She came back home with me, and presented me as a abandoned child in a Kelemvor's temple that she had to help. Like a divine mission. I grew up with the other (legitimate) childs. I recieved a proper education, from letters to equitation and swords figths. But as "the adopted child", I always had to do twice as best to get recognition.
As Leopold became an adult, he was more and more problematic for his Lord & Ladyship. Inbetween two worlds. An half-breed, a bastard. They had to send me away, and they had a plan for that. They decided that, as I was rescued by a Kelemvor's priest, I should dedicate my life to Kelemvor.
So I left the domain, and started the training to become a Paladin of Kelemvor, and actually suceeded. I did not look long for my first assignation to be set.
His Lordship became, all of a sudden, a generous donator of the Kelemvor's temple. He wanted to make sure I would be send on a mission, far away from the domain. I was sent to Neverwinter for a 'special assignment'. Proud to have been chosen for a task, I packed swiftly, and get on the way with my steed : destination Neverwinter !
- Race : Half-Elf
STR : 16 AGI : 10 CON : 14 INT : 12 WIS : 8 CHA : 16 Skills : Intimidation(+5), Investigation(+3)
Leopold wear a chainmail, a lognsword and a shield. You can see 5 javeline's heads in his backpack.
- Background : Noble
- Capacity : Position of Privilege
- Trait : Despite my noble birth, I do not place myself above other folk. We all have the same blood.
- Ideal : Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)
- Bond : I will face any challenge to win the approval of my family.
- Flaw : I hide a truly scandalous secret that could ruin my family forever. (Actually I am the secret, but I dont know)
Skills : History (+3), Persuasion(+5) Class : Paladin Hit points : 12 (10+2) Skills : Religion(+3), Athletics (+5) Divine senses Lay on Hands
Dernière édition par Lagaffe212 le Mar 3 Mai 2016 - 13:59, édité 3 fois | |
| | | JeudiMaster Membre du CA
Nombre de messages : 3007 Date d'inscription : 08/10/2014
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Sam 16 Avr 2016 - 11:26 | |
| Update ! - Name : Tyria, half-orc female
- Class : Barbarian
- Alignment : Chaotic neutral
- Stats : Str 16 Dext 13 cons : 16 int/wis/cha 10
- Equipment : greatsword, 2 handaxes, explorer's pack, 4 javelins, staff, hunting trap, trophy, traveler's clothes, belt 10gp, leather armor.
- Background : outlander
I am not sure but... Do we get a feat at level 1? Or only when we get a ability score improvement, choosing the improvement or the feat? If we get a feat at level 1, great weapon master should be well suited i guess. | |
| | | Michel Intarissable moulin à paroles
Nombre de messages : 2139 Localisation : Bruxelles Date d'inscription : 22/11/2015
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Sam 16 Avr 2016 - 13:14 | |
| You only get a feat as a variant human | |
| | | JeudiMaster Membre du CA
Nombre de messages : 3007 Date d'inscription : 08/10/2014
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Sam 16 Avr 2016 - 15:02 | |
| Ok, i get it now. Thx I will keep the half orc. | |
| | | Michel Intarissable moulin à paroles
Nombre de messages : 2139 Localisation : Bruxelles Date d'inscription : 22/11/2015
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Sam 16 Avr 2016 - 15:20 | |
| Half orcs features are tailor made for barbarians. I'd advise raising your dexterity a little though, since there's lots of DEX-based saves and helps your AC. | |
| | | JeudiMaster Membre du CA
Nombre de messages : 3007 Date d'inscription : 08/10/2014
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Sam 16 Avr 2016 - 16:33 | |
| Well, i will maybe lower charisma to get 14 in dextérity. Or maybe i need more? | |
| | | Lagaffe212 Beau parleur
Nombre de messages : 341 Date d'inscription : 19/03/2016
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Sam 16 Avr 2016 - 20:01 | |
| - JeudiMaster a écrit:
- Well, i will maybe lower charisma to get 14 in dextérity. Or maybe i need more?
For a barbarian, I would advice you 8 INT & CHA, have at least 14 AGI and go for some WIS (12) for perceptions | |
| | | JeudiMaster Membre du CA
Nombre de messages : 3007 Date d'inscription : 08/10/2014
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Sam 16 Avr 2016 - 20:05 | |
| Héhé, i dont like to play brainless barbarian. I will keep 10 for intelligence. | |
| | | Lagaffe212 Beau parleur
Nombre de messages : 341 Date d'inscription : 19/03/2016
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Dim 17 Avr 2016 - 0:35 | |
| - JeudiMaster a écrit:
- Héhé, i dont like to play brainless barbarian. I will keep 10 for intelligence.
What's why I advice 12 WIS. having 8 int dont mean you are stupid, just not scholar Wisdom is going to do more for you to not be fooled than INT. | |
| | | Michel Intarissable moulin à paroles
Nombre de messages : 2139 Localisation : Bruxelles Date d'inscription : 22/11/2015
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Sam 23 Avr 2016 - 12:04 | |
| Bob's life story is somewhat common, and what has happened to him could have happened to any other farm boy his age under similar circumstances. He's simply very misfortunate, or slightly lucky, depending on one's interpretation of the following events. He was first drafted along with the rest of the militia to take part in an operation meant to kill a lizardman warlord before he could grow too strong. He was fearful but also knew he would be doing the right thing: lizardfolk had raided his village twice in three months and they were growing bolder by the day, they needed to be stopped and he would stop them. The battle was bloodier than he had expected and less heroic than the tales he had been told made him think. He lost good friends there, but he and the rest of the militia were in good spirits when they made it back home as victors. They didn't understand why no one came to greet them until they reached the outskirts: the lizardmen hadn't torched anything, there were no smoldering ruins and the place looked peaceful from afar. It turns out the group that used to raid his birthplace wasn't tied to the warlord they had fought and had seen the departure of the militia as an opportunity too good to pass. The rest is fairly logical: he enlisted for good to get revenge and stayed in the army for a few years. Then a mercenary band offered him a much better pay and even if he had achieved his vengeance by then, his village remained destroyed and the only thing he knew was warfare. He took on the offer. Mercenaries are well-paid but are also more expendable than soldiers and a supposedly easy mission was the end of the little company. He doesn't quite know how he made it alive, and still remembers his bones getting crushed by the crazed barbarian's warhammer. The rest of the group was dead and he barely made it to the city where he spent his earnings trying to make a full recovery. His purse was empty before that could happen and he was forced to return to his trade. The army wouldn't accept a cripple, and mercenaries were wary of a man who survived alone and assumed there was foul play at hand and wouldn't trust him. He considered turning to the mob to get contracts as a hired killer of sorts but the first meeting went south and before he knew what happened his contact was dead, a bolt in the forehead. The rogue should never have threatened him that way. The watch didn't jail him for that, instead he got heftily rewarded for disposing of a wanted criminal. He had found his new calling. A bounty hunter's life can be tough, more so for a man whose strength had left him. One day he took on a contract he shouldn't have and killed a cultist who also happened to be a member of the nobility. If he hadn't shot his crossbow, a young woman would have had her heart torn out but during his trial it somehow didn't matter. The cultist had somehow turned into a bright young man, a future pillar of the community whose murderer was little else than blood-frenzied beast. He barely avoided the death penalty and instead was sent to die slowly in a penitentiary colony, a gulag of the worst kind. __________ There you go. Mister23, do you want us to use the flaws, etc. or not? For those of you who might be interested, Bob Greycastle is a human fighter (8-16-16-8-14-10) with the urban bounty hunter feat. Probably chaotic good because I don't want him to be a murderhobo like in Toff's campaign | |
| | | mister23 Beau parleur
Nombre de messages : 288 Age : 41 Date d'inscription : 12/01/2016
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Sam 23 Avr 2016 - 15:28 | |
| Yep... I would love to see some role-playing in the game... | |
| | | Toff Intarissable moulin à paroles
Nombre de messages : 1282 Localisation : Bxls Date d'inscription : 18/10/2015
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Lun 2 Mai 2016 - 11:52 | |
| To those who wonder what a DCI/RPGA number is, you can create an account on WotC website and should be able to receive one. https://accounts.wizards.com/Otherwise, it's going to be hard getting one at the club. | |
| | | Michel Intarissable moulin à paroles
Nombre de messages : 2139 Localisation : Bruxelles Date d'inscription : 22/11/2015
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Lun 2 Mai 2016 - 17:01 | |
| Thanks, now I should have everything the gm asked for | |
| | | mister23 Beau parleur
Nombre de messages : 288 Age : 41 Date d'inscription : 12/01/2016
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Mar 3 Mai 2016 - 0:13 | |
| Only 2 more days... | |
| | | Lagaffe212 Beau parleur
Nombre de messages : 341 Date d'inscription : 19/03/2016
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Mar 3 Mai 2016 - 0:16 | |
| I need a place to come from But I dont know the sword coast so well. Could you advice me something ? Or choose if it fits the story ? (see edited post above) Thanks | |
| | | mister23 Beau parleur
Nombre de messages : 288 Age : 41 Date d'inscription : 12/01/2016
| | | | Lagaffe212 Beau parleur
Nombre de messages : 341 Date d'inscription : 19/03/2016
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Mar 3 Mai 2016 - 14:01 | |
| Longsaddle it is ! Harpell's family or is this a bit too high :p ? | |
| | | JeudiMaster Membre du CA
Nombre de messages : 3007 Date d'inscription : 08/10/2014
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Mar 3 Mai 2016 - 20:51 | |
| Well, i got some issues with DCI number. I already got one for Magic the gathering but i never used it on the web. I will probably need to create a new one. For the BG, i keep the iconic character Amiri background. He suits well, i think, for this. The first paragraph can be read without spoil, the second one too. But after... She will never talk about some of this events. - Spoiler:
The natives of this brutal land are the nomadic Kellids, and they have made the best of this primal world. Amiri (pronounced ah-MEE-ree) is one of these barbarians. Although she was blessed with a combination of independence and brawn, Amiri's childhood remained one of constant challenge. To the people of her tribe, the Six Bears, brawn and bravery were not ideal characteristics for a woman to have. To the Six Bears, a woman's role was simple—raise children, tend to the sick, and forge bonds with other tribes. Women were resources. When a tribe wished to form an alliance, they would send gifts of meat, furs, treasure, and daughters. Amiri didn't see herself as livestock, and every chance she got, she tried to one-up her brothers and cousins. When a hunter went out and caught a caribou for the tribe, she would go out and catch two. When a party of orc raiders stumbled into their hunting grounds and a tribal hero killed four, she took it upon herself to kill six. Her constant sense of competition made her few friends—her brothers were both intimidated by her ferocity and enthralled by her beauty, while her sisters knew that each time she went against tradition, they would all be punished.
When Amiri finally came of age, her reputation had spread beyond the Six Bears. The other tribes took to calling her the "Soft Chieftain" of the Six Bears, a name that humiliated her almost as much as it did her kin, inferring that they were weak for allowing one of their women to grow so independent and strong. None of the other tribes wanted any part of her—her continued presence among the Six Bears caused much strife between once friendly tribes, and so the elders determined that there was but one choice — Amiri had to die. The only problem was the commonly held belief that murder of one's kin was the greatest taboo and the surest path to Hell.
The opportunity to be rid of their troublesome sister rose soon enough, when word came of a tribe of frost giants who had been sighted in the nearby mountains. The elders organized a warband to scout the mountains and to drive back the giants, and they made sure that Amiri was included in the band. Shocked but proud to have finally been chosen, Amiri didn't notice how the elders smiled at her eagerness to be on her way. The elders knew that Amiri's sense of competition would swiftly get her in over her head, and in secret tasked the rest of the hunters to goad her into just such a situation.
The warband headed up into the Kodar foothills, and it wasn't long before they found evidence of giants. One morning, the leader of the band rushed into camp, waving a dagger the size of a man's arm over his head. The warrior claimed to have single-handedly slain a giant and to have taken his dagger, and the others in the band congratulated him on his skill and bravery. Amiri took the bait, and announced that she would return by sundown with an even greater weapon. She could have no way of knowing that the dagger was part of the deception—that the warband had brought it with them as a prop to incite her into a foolish plan.
What the warband themselves didn't anticipate was that Amiri would find a frost giant. After wandering the mountains, she came to an immense body at the foot of a cliff—the giant had fallen to his death weeks before, and at his side lay his immense bastard sword. Although Amiri knew that she had not killed the giant, she also knew that all she needed was his sword as proof—certainly her kin wouldn't think to dispute her claim with such a grand trophy. Yet when she returned to the place she had left her kin, she found the camp empty. Concerned, worried that they had fallen victim to the region's dangers, she tracked them, catching up with the warband halfway back to the tribal camp. As she approached the camp, though, she realized something was amiss—they were talking of her, and they were laughing.
Creeping unseen to the edge of the camp, she realized that she had been duped. She heard her kin mocking her ways, of how she had fallen for their ruse, and how even now she was likely cooking in a giant's stew pot. That they seemed grateful and so at ease with her death was not what enraged Amiri. It was the proof that her own people thought of her as a fool that did it. Eyes blazing, Amiri stepped into the camp and held her new sword out, proclaiming that even now she had bested them. The other warriors, shocked to see her alive, quickly fell back to laughter, pointing out that she could hardly wield such an ungainly weapon. Her fury growing, Amiri hefted the weapon and tried to adopt a menacing pose, but the weapon's size threw her off balance and she toppled over, much to the other barbarian's growing amusement.
It was enough. With a roar, Amiri leapt back to her feet. Her rage filled her body, clouded her vision, stole over her soul. Two of the barbarians had been decapitated by her immense sword before they realized that death had come. The battle was swift and brutal, with Amiri not noticing the blows that landed on her, simply stepping from one traitor to the next and cutting them down.
When her rage finally subsided, Amiri realized what she had done. She knew that the hunters had certainly deserved their fates, but they were still kin. That her reasons for murdering them were, to her, valid didn't change the ties of blood. She knew that she had cut those ties, and so she turned her back on the remains, trusting that they would be discovered by another hunting party soon enough. As she headed west into the lands of Irrisen and the unknown reaches beyond, her heart was for the first time free—no longer was her future tied to traditions that would constrain her. She has come to value her over sized sword, and even though she can only truly wield it properly when her blood rage takes her, it has become as much a part of her as her fierce independence or her fiery heart. She no longer sees herself as a member of the Six Bears, but never speaks of the circumstances that forced her to flee her homeland. Some things are better left unsaid.
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| | | Michel Intarissable moulin à paroles
Nombre de messages : 2139 Localisation : Bruxelles Date d'inscription : 22/11/2015
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Mer 4 Mai 2016 - 7:30 | |
| Are we starting at 7 or 7:30 tonight? I'm not sure if this has been answered. | |
| | | Toff Intarissable moulin à paroles
Nombre de messages : 1282 Localisation : Bxls Date d'inscription : 18/10/2015
| Sujet: Re: [Accueil][D&D5e] Curse of Stradh (English) Mer 4 Mai 2016 - 15:01 | |
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