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 [Accueil][D&D 5e] English Campaign - A new beginning

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mister23
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MessageSujet: [Accueil][D&D 5e] English Campaign - A new beginning   Jeu 4 Fév 2016 - 22:45

Hello guys...

I was thinking of DMing a D&D fifth edition  campaign, and as I saw that all the ones here are crowded, and several players still want to participate, here's another chance to have fun.

Before proceeding, two very important things to know:
1 - As my French is not good enough to drive a perfect campaign, I'll DM in English, which for those who want to practice the language, it will be a great opportunity.
2 - The idea is to encourage those who are not YET participating in any campaign. With a minimum of 3 players to an maximum of six players per game day.

--------------------------------------------------------------------------------------------------
The Beginning...

The adventure will happen in the Forgotten Realms, in Baldur's Gate (Info about everything you need to know about the city is on pg.5 on this thread) and the players are part of a guild of adventurers (The Guild of the Wondrous Peace Bringing Swashbucklers) who are trying to make Their name with the other factions. For this reason, missions tend to be somewhat challenging, so be warned that losing the character is a real Possibility.

The Guild of the Wondrous Peace Bringing Swashbucklers
By mister23: The adventurers' guild known as "The Guild of the Wondrous Peace Bringing Swashbucklers" is the newest faction of Baldur's Gate. Its creators, a gnome searching through relics of a civilization lost its place in today's world, a young swordsman who wants to rescue his father's good name by using the martial art that he taught to him, and a human barbarian who search through a legendary item lost in the bards tales the means to overcome the demons of his past.
Its headquarters are located in the outer city, place forgotten by the Watch and the Flaming fists. Its doors are always open for new adventurers, or for those in need of help.

By the PR of the Guild, Sir Mattiston Moontay:
Big wrap-up of all-the-new-comers-have-to-know-info:
 

--------------------------------------------------------------------------------------------------
Character Creation

The characters will be created using The Following rules:

Books allowed in Character Creation: All the official ones (PHB / DMG / EV / SCAG)
Starting Level:  2
• Race: All
• Stats: Point Buy - 27 pts
• Classes: All
• Background: All
• Alignment: All, but it`s the "hero" campaign, so if you chose the evil it`s on your risk!
• Starting gold: Initial + 75g

--------------------------------------------------------------------------------------------------


The first game is set for the 19/03. The idea is we play at least 2x per month.
If you have questions, I will answer with pleasure, and ready characters, as well as backgrounds (And I give great importance to them) can be sent to my e-mail (mister23@outllok.com)


Players participating:

Player - Character (*) - Race class (lvl)
*In which page here on this thread you can find his Character Concept

- Felondra   - Zgryble Finkle Nimble «Zgryble Boomastickr » Boomastickr Felôndrious Lantan-stan, of the Lokhar clan   - Gnome Cleric of Gond (lvl 3)
- Akanon     - Jori the Berseker  - Human barbarian (lvl 2)
- Kyllian      - Errom Goldlight - Gold Dwarf Cleric of Tyr (lvl 3)
- KamiSeiTo - Mattiston Moontay the Swordsman  - Human Fighter (lvl 3)
- Moritz       - Davan McAllistair - Fighter
- Vivi          - Viviety - Elf Druid (lvl2)
- Toff          -  Shantsa - Human Rogue/sorcerer (lvl 1/1)
- Niceclaws  - Elgan - Dragonborn Sorcerer (lvl 2)
- Lagaffe212 - Edwin Fennan - Half-elf Warlock (lvl 3)
- Foulques - Doudouk - Rock Gnome Sorcerer (lvl 3)
-
-

-


Dernière édition par mister23 le Sam 30 Avr 2016 - 23:45, édité 37 fois
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Toff
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Jeu 4 Fév 2016 - 23:56

Haha, yet another D&D5 campaign that's about to start! Very Happy
Who would have guessed a month ago? ^^ DMs were quite scarce, but with Taak and you, it's getting better and better.

I hope you'll find enough English-speaking enthusiasts! (otherwise, well, I'm here! Even though I'm playing my fair share of D&D these days).
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KamiSeiTo
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 0:08

Aaahh... I would've been interested (couldn't give a real try to D&D5, and I'd like to play in English), but I'm already engaged on too many games. n_n"

I wish you quickly find players! ^^

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Felondra
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 0:16

Oh! I'm in!

Willing to test out what this new DD version has to offer and improving my english is always good news so... What a Face
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Akanon
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 0:18

Meh, if anything was ever in short supply it would be players. For anything else than D&D though, so I guess the point is valid.

I'm only available on week-ends, which for whatever reason are the least popular couple of days to set up games. I'm interested in such game, though mostly for playing in English (which would be an interesting change)
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kyllian
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 0:56

Hi Mister23,

I d be more than pleased to go back to the Forgotten Realms for a while dwarf
Count me in if you d like to play on Friday nights. It s the only day I am allowed to play due to family duties Crying or Very sad

btw I ll enjoy the game in English.

See u soon
Kyllian
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KamiSeiTo
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MessageSujet: I'm too weak... T_T    Ven 5 Fév 2016 - 7:55

There would be Akanon and Felondra at the table?!!?! Ooooohh... >_<
OK, I want in.
But just a few questions :
How many players max do you accept at your table (in my opinion, the less the best, in a nutshell)?
How many sessions / evenings would it be?
If more than +/- 10, would it be OK if I quit before the end?
As the GM, how do you intend to play it? What's your social contact (besides "characters CAN die" which is a good start)? Would you play all rules by the book (I'm mostly thinking about the Inspiration, that previous GM changed without telling and I didn't get why he never gave anyone Inspiration)?

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Sur demande, je peux organiser pour un petit groupe des One Shot découverte de : Die for you, Lady Blackbird, Prosopopée, Rōnin, Lacuna, Mordiou !, Monsterhearts, ou Psi*Run. Nouveaux venus, anciens meubles, vétérans curieux ou grands débutants, n'hésitez pas !
Ma présentation, mes goûts rôlistiques.
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Akanon
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 9:58

@KamiSeiTo a écrit:
There would be Akanon and Felondra at the table?!!?! Ooooohh... >_<

I know, I'm ruining the fun, but we probably won't be playing together for this one. I will play only if the game is set on week-ends and you don't play on week-ends.

It wouldn't be the same anyways: I play d&d as intended (no Filwin, go away, I know you disagree) i.e. by performing maximum skull bashing through competent use of the combat system.

Btw, I'm a rule lawyer, so be prepared
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 10:54

Oh, I forgot to tell, I can only play on the week-end, too. Can be on Friday but, from here to late march, I won't be able to join before 20h30 on Fridays. So it's better for me if it's on Saturday or Sunday Wink



And I join Kamiseito (who's gonna join us, as we all know Rolling Eyes ) for the number of players around the table: if you want all the players at the table every time (which, I think, is a good thing), more than 4 becomes hard agenda-wise imo.
I'm pretty convinced that 3 players + 1 GM is the best formula. But you're the boss, boss Wink
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mister23
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 11:00

Citation :
"How many players max do you accept at your table (in my opinion, the less the best, in a nutshell)?"


A: The game is intended to up to six players in the same day, BUT i'm seeing that Akanon can only play on saturdays and Kylian on fridays. So i'll do something similar off what filwinn is doing within 'The Ruins of Engorath'.. If we have 8 players wanting to play GREAT, the first 6 to confirm presence on the day will play, but as i sayd before, at least 3 players to have a game day play... But with two minor twists...
1 - To ensure that both off them will play, i'll try to make one game on friday, and the next one on saturday. (Not yet 100% sure on this one) But i want everybody to play!
2 - I just love Storytelling, so IF the group goes to lvl 3, and someone is still lvl 2 (for example), i could keep this character up with the rest off the group, as long as the person write me what happened in the meantime. He broke up the group briefly for some personal reason? We saw something different and went to investigate?

Citation :
"How many sessions / evenings would it be? If more than +/- 10, would it be OK if I quit before the end?

A: I really don`t thought on that yet. I`m not used to plan on game sessions, but in story arcs... We can finish the main story in 3 months, as we can go on until the end of the year... As long as everyone is having fun, i can go creating more storys... On leaving early, as I know that in Brussels "people come and go with a frequency greater than elsewhere," I see no problem if you have to shorten your participation in the tale. But if you go out, go out with style  Cool

Citation :
"As the GM, how do you intend to play it? What's your social contact (besides "characters CAN die" which is a good start)? Would you play all rules by the book (I'm mostly thinking about the Inspiration, that previous GM changed without telling and I didn't get why he never gave anyone Inspiration)?

A: The game's tone is like a good 80's movie (horror and action)... Bloody, action oriented, with sarcastic wit (I actually LOVE 'Acquisitions incorporated' and 'Doraleous and associates') ... About the Rules... I used to play a lot of MERP, so there is one rule that i always try to incorporate in my games... Injuries (DMG p.272).. And you can see i really... REALLY... appreciate a well written background... So yes DEFFINITLY Inspiration is something that's going to happen in my games (and the Character concepts - flaws, motivation etc)
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Akanon
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 11:09

@mister23 a écrit:
BUT i'm seeing that Akanon can only play on saturdays

Nope, on week-ends. I actually prefer sundays because i have nothing else to do on sundays. But saturday is fine too



Dernière édition par Akanon le Ven 5 Fév 2016 - 11:22, édité 2 fois
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mister23
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 11:14

@Felondra a écrit:
Oh, I forgot to tell, I can only play on the week-end, too. Can be on Friday but, from here to late march, I won't be able to join before 20h30 on Fridays. So it's better for me if it's on Saturday or Sunday Wink

R: I have Rugby training on fridays, but i can skip once or twice per month to play, otherwise the friday games would start after 23:00. That's why i'm really thinking of going something like friday, then saturday, then friday and so on... BUT there`ll be one day that everyone should come... But we can discuss this later, and figure out the best date to everyone.

@Felondra a écrit:
And I join Kamiseito (who's gonna join us, as we all know Rolling Eyes ) for the number of players around the table: if you want all the players at the table every time (which, I think, is a good thing), more than 4 becomes hard agenda-wise imo. I'm pretty convinced that 3 players + 1 GM is the best formula. But you're the boss, boss Wink

R: I would love to have this problem, to have many players, and if it does, being a guild of adventurers, MAYBE we can create the team-Friday game and team-Saturday's game, who knows? Otherwise we will unfortunately have to go through the day where most can play. I'm used to DMing to 5 players, even though it can sometimes be chaotic, mostly flowing smoothly.
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mister23
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 11:15

@Akanon a écrit:
@mister23 a écrit:
BUT i'm seeing that Akanon can only play on saturdays

Nope, on week-ends. I actually prefer sundays because i have nothing else to do on sundays. But saturday is fine too

Fixed...
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Akanon
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 11:23

@mister23 a écrit:

2 - I just love Storytelling
Then try Dungeonworld. The concept is the same but the focus is on storytelling.

If you are set on d&d I expect you to nail the combat aspect of it. I trust your experience on that. It's just that "just storytelling" and "d&d" don't fit together for me
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KamiSeiTo
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 11:28

Fel' knows me too well... >_<
I'm interested, I'm not ailable until 13th of March so if you can go before that don't wait for me, I can manage some Sundays maybe though Fridays will be more likely (07:45 p.m till 11:30 p.m though, because of work and metro lines (unless someone with a car leaves close to my place ^^')).
I still have a "let's try that D&D5 everyone's praising" thing itching my mind that hasn't been satysfied yet. I want to try and play "tactical and optimisation and group-wise" and all that things that I'm not used to, all focused on drama and RP that I am (and I mean to ADD the first to the second, not replace it ^^).

And playing in English (or Japanese, but I doubt I'd find anyone for that ^^") is something I've been wanting to do for quite some time now... n_n

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Sur demande, je peux organiser pour un petit groupe des One Shot découverte de : Die for you, Lady Blackbird, Prosopopée, Rōnin, Lacuna, Mordiou !, Monsterhearts, ou Psi*Run. Nouveaux venus, anciens meubles, vétérans curieux ou grands débutants, n'hésitez pas !
Ma présentation, mes goûts rôlistiques.
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Akanon
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 11:45

@KamiSeiTo a écrit:
unless someone with a car leaves close to my place

Depends where your place is. If it's somewhere between Auderghem and Anderlecht this is a non issue.

@KamiSeiTo a écrit:

And playing in English (or Japanese, but I doubt I'd find anyone for that ^^") is something I've been wanting to do for quite some time now... n_n

If this one doesn't work out for you get in touch with these guys: http://www.meetup.com/fr-FR/Boardgame-Monkeys-Brussels/events/228348918/

I run a Dungeonworld game with them once and didn't have much success. But D&D and world of darkness are set up on a regular basis there.
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mister23
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 12:01

@Akanon a écrit:
If you are set on d&d I expect you to nail the combat aspect of it. I trust your experience on that. It's just that "just storytelling" and "d&d" don't fit together for me

Yeah the combat will be fun as it can be... Thrust me... I didn't sayd its going to be just storytelling, but the story outside the combat it's as important for me as the combat itself... Like i said "80's movies"... Die hard... Predator... Total recall... Running man... The plot, and character development is as importante and fun as the fight scenes...
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KamiSeiTo
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 12:28

@mister23 a écrit:
Thrust me...
Laughing Seriously? We're allowed?

Joke aside, I leave close to Avenue de la Chasse. Merode/Thieffry/Montgomery stations... So yeah it is between Auderghem and Anderlecht... ^^

_________________
Sur demande, je peux organiser pour un petit groupe des One Shot découverte de : Die for you, Lady Blackbird, Prosopopée, Rōnin, Lacuna, Mordiou !, Monsterhearts, ou Psi*Run. Nouveaux venus, anciens meubles, vétérans curieux ou grands débutants, n'hésitez pas !
Ma présentation, mes goûts rôlistiques.


Dernière édition par KamiSeiTo le Mer 17 Fév 2016 - 9:02, édité 1 fois
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Toff
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 13:27

@Akanon a écrit:
If you are set on d&d I expect you to nail the combat aspect of it. I trust your experience on that. It's just that "just storytelling" and "d&d" don't fit together for me

I don't quite see why Smile It's hard to find a more complex and developped setting than Faerûn for a RPG, you can vritually create any background you want, write endless pages of background and roleplaying at the table is just like in any game with social interactions.
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Akanon
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 13:40

@Toff a écrit:
@Akanon a écrit:
If you are set on d&d I expect you to nail the combat aspect of it. I trust your experience on that. It's just that "just storytelling" and "d&d" don't fit together for me

I don't quite see why Smile It's hard to find a more complex and developped setting than Faerûn for a RPG, you can vritually create any background you want, write endless pages of background and roleplaying at the table is just like in any game with social interactions.

Because d&d barely supports it mechanically.

I would also argue that a complex world makes telling stories in it more complicated (you have to learn a shitload of stuff and there's always a d&d nerd at the table to annoy you with countless details you don't care about), but it's beyond the point.

The point is: i tried both games and i found out that dungeonworld was better if you want to focus on storytelling. Want to know why? Run a game: it's super easy.
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Toff
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 13:48

I get your point, yeah, if your main concern is storytelling, D&D isn't the way to go.
But epic combats with storytelling, that is perfectly doable!

I would argue that you don't have to know everything about Faerûn/Toril to write a cool background, because even if they are very detailed, they cunningly leave a lot of space for DMs and players to fill their version of Faerûn with wathever med-fan stories they want.
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Akanon
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Ven 5 Fév 2016 - 13:51

@Toff a écrit:
I get your point, yeah, if your main concern is storytelling, D&D isn't the way to go.
But epic combats with storytelling, that is perfectly doable!

Agreed. That's what d&d is good at.
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Felondra
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Sam 6 Fév 2016 - 10:36

Do you have any ideas or plans for the (more precise) setting? Faerûn/Toril it will be but any particular thing to know apart from it?

I'd like to play an archeologist or something like that, would it be possible (I'd say a rogue as a class for the trap detection, etc., but I don't even know if that still exists in DD anymore Rolling Eyes )?

Maybe the best thing to do is wait till you close the table so we know whit who do we play and what kind of group we can do Smile
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mister23
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Sam 6 Fév 2016 - 12:34

@Felondra a écrit:
Do you have any ideas or plans for the (more precise) setting? Faerûn/Toril it will be but any particular thing to know apart from it?
A: Since you guys are a 'rising' guild/faction and you want everyone to know your name, you can choose the city which will host you, among the following Sword Coast options: Neverwinter, Baldur's Gate or Waterdeep.

@Felondra a écrit:
I'd like to play an archeologist or something like that, would it be possible (I'd say a rogue as a class for the trap detection, etc., but I don't even know if that still exists in DD anymore Rolling Eyes )?
A: Yes, sure you can. That's the beauty of the 5th edition... The background itself say more about your character than your 'class'. For example, you can be an sage (BG) and be an bard, knowing details and lores, or you can be a sage rogue, you explore rather than know the lores... Or even a knowlegde cleric that goes out finding relics... My best advice is, imagine the character first, his concept, then you find in the books how to bring it to life.
Obs. In 'les ruins the engorath, DMed by filwinn that's exactly what i'm going for... And archeologist...

@Felondra a écrit:
Maybe the best thing to do is wait till you close the table so we know whit who do we play and what kind of group we can do Smile
A: I'm right now in a fork road... I got saturday 20/02 free on my agenda... But maybe not everybody will be good to go... in the other hand i'm afraid that if we wait until we got a full table your hypes will go out... But it's up to you guys that call...
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KamiSeiTo
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MessageSujet: Re: [Accueil][D&D 5e] English Campaign - A new beginning   Sam 6 Fév 2016 - 13:47

I don't know the first thing about that Faêrun / Sword Coast thing. So I don't really care about which city we pick. However my concern is: are there specific things about this universe I should know, or is it (as I'd guess) just an over archetypal Fantasy world so somehow I already know it through all the genre tropes I'll have seen here and there ?

If we are a regular group, I'd be interested in building our characters together to get some group synergy (all the kind of things unknown to me!! ^^"). What do you think ?

And Mister : don't worry. That hype won't go out. Wink

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